docs: define defense presentation storyboard
This commit is contained in:
@@ -36,6 +36,7 @@ Design contracts:
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- [`self-describing interrupt contracts`](superpowers/specs/2026-07-01-self-describing-interrupt-contracts.md)
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- [`self-describing interrupt contracts`](superpowers/specs/2026-07-01-self-describing-interrupt-contracts.md)
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- [`workflow console lifecycle explorer`](superpowers/specs/2026-07-02-workflow-console-lifecycle-explorer.md)
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- [`workflow console lifecycle explorer`](superpowers/specs/2026-07-02-workflow-console-lifecycle-explorer.md)
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- [`demo autoplay and replay`](superpowers/specs/2026-07-03-demo-autoplay-replay.md)
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- [`demo autoplay and replay`](superpowers/specs/2026-07-03-demo-autoplay-replay.md)
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- [`defense presentation storyboard`](superpowers/specs/2026-07-04-defense-presentation-storyboard-design.md)
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Implementation order:
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Implementation order:
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@@ -81,8 +82,12 @@ Implementation order:
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[`constrained demo agent`](superpowers/specs/2026-07-03-constrained-demo-agent-design.md).
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[`constrained demo agent`](superpowers/specs/2026-07-03-constrained-demo-agent-design.md).
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Implementation:
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Implementation:
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[`constrained demo agent plan`](historical/superpowers/plans/2026-07-03-constrained-demo-agent.md).
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[`constrained demo agent plan`](historical/superpowers/plans/2026-07-03-constrained-demo-agent.md).
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9. Add a static slide/appendix shell only after presentation mode is clear.
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9. Implement the approved 13-scene defense storyboard as a no-scroll 720p
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Astro remains an option, not the default next surface.
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compositor. Content and evidence freeze before chat replacement, visual
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polish, or motion tuning. Design:
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[`defense presentation storyboard`](superpowers/specs/2026-07-04-defense-presentation-storyboard-design.md).
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10. Add a static slide/appendix shell only after presentation mode is clear.
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Astro remains an option, not the default next surface.
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Boundaries: this is not a production admin panel, generic visual workflow
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Boundaries: this is not a production admin panel, generic visual workflow
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editor, scheduler, external Google Drive/mail integration, or benchmark evidence
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editor, scheduler, external Google Drive/mail integration, or benchmark evidence
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@@ -0,0 +1,408 @@
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# Defense Presentation Storyboard Design
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## Status
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Current narrative and composition contract for the lda.chat thesis defense.
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This document defines what the presentation must communicate and how the stage
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changes while it does so. It complements the
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[React presentation mode design](2026-07-03-react-presentation-mode-design.md),
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which defines the existing route and component architecture, and the
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[constrained demo agent design](2026-07-03-constrained-demo-agent-design.md),
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which defines the prepared replay driver.
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## Purpose
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The defense must explain a systems contribution, demonstrate a real product
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surface, and survive unreliable network or model access. The current `/present`
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route proves that the components can be composed, but it does not yet provide a
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coherent defense story or fit the content into a `1280x720` viewport.
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The presentation is not a conventional slide deck wrapped around a separate
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demo. It is a staged React compositor. Thesis claims, architecture diagrams,
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chat, workflow graphs, operations, interrupt approval, outputs, and evidence
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occupy the same stable stage and move between semantic scenes.
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The listed scene budgets total 8 minutes 54 seconds. Rehearsal should target a
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10-to-11-minute main path after transitions, approval interaction, and natural
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pauses. This leaves margin in a 15-minute slot without forcing the presenter to
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rush.
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## Speaking Voice
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The spoken script primarily uses personal defense voice:
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- "I designed and implemented ..."
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- "I evaluated ..."
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- "I deliberately excluded ..."
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Technical invariants remain neutral where precision matters:
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- "The runtime validates the payload before execution."
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- "A deployment binds logical requirements to concrete sources."
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This keeps ownership clear without making the system sound subjective.
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## Claim Discipline
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Every scene carries one claim class. The visual treatment must make the class
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clear without requiring the presenter to recite a disclaimer.
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- **Motivation:** problem framing or design rationale; not an empirical result.
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- **Implemented:** supported by current code, tests, or a product operation.
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- **Evaluated:** supported by the thesis case studies or the audited 36-trial
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challenge cohort.
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- **External context:** a cited result from another organization; not evidence
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about lda.chat.
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- **Future work:** a plausible extension that is not part of the submitted
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implementation.
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Each scene definition must retain an evidence pointer. An evidence pointer may
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be a thesis section, repository path, deterministic replay event, test group, or
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external source. A scene without an evidence pointer may present motivation or
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transition language, but it may not introduce a new factual claim.
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## Stable Stage Geography
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The stage has three stable regions:
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```text
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+----------------+--------------------------------+----------------+
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| agent / chat | primary graph, model, output | evidence |
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| optional | always owns visual focus | optional |
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+----------------+--------------------------------+----------------+
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```
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The regions may expand, collapse, or overlap, but they do not swap meanings.
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The audience should learn the geography once.
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- **Left:** agent conversation and operation intent.
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- **Center:** the primary explanation, workflow graph, output, or evaluation
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result.
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- **Right:** raw and interpreted evidence, trace, schemas, or source details.
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Narrative scenes hide chat. Demo scenes may show chat as `full`, `rail`, or
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`dock`. Evidence is collapsed unless the scene explicitly needs it.
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Vertical stacking is forbidden on the main path. At `1280x720`, the presenter
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must not scroll to discover the graph, approval control, output, or next action.
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## Independent Presentation State
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The stage and chat are independently themed and positioned:
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```ts
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type PresentationAppearance = {
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readonly stageTheme: "paper" | "night";
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readonly chatTheme: "light" | "dark";
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readonly chatMode: "hidden" | "full" | "rail" | "dock";
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};
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```
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The themes are not required to match. A professional light chat may enter over
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a dark cinematic stage, then collapse into a narrow rail while the graph takes
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focus.
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A rehearsal toolbar may override scene defaults for stage theme, chat theme,
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motion, playback mode, and scene selection. It is hidden during the defense.
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## Motion Contract
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Motion explains changing ownership of the stage:
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- chat enters as a complete application surface;
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- an operation card expands from chat into the center stage;
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- the workflow graph takes over while chat moves to a rail;
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- a selected node expands into a spotlight without navigating away;
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- evidence peeks from the right and opens only when needed;
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- chat collapses to a dock after the workflow completes.
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Messages appear as complete blocks with a short fade. There is no slow
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typewriter simulation. Major transitions should normally complete within one
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second and never exceed two seconds. Reduced-motion mode replaces spatial
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movement with immediate visibility changes or short fades.
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## Main Storyboard
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### Scene 1: Thesis
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- **Time:** 0:20
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- **Claim class:** Implemented
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- **Spoken intent:** "I designed and implemented lda.chat as a workflow
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substrate that external agents and human operators can use to create,
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validate, run, and inspect reusable workspace automations."
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- **Primary visual:** title and one-sentence thesis.
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- **Composition:** paper stage; chat hidden; no evidence panel.
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- **Evidence pointer:** thesis Abstract and Introduction.
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- **Transition:** the title contracts into a small persistent lda.chat mark.
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### Scene 2: The Problem
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- **Time:** 0:40
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- **Claim class:** Motivation
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- **Spoken intent:** direct agent tool calls can perform actions, but reusable
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automation also needs lifecycle state, validation, bindings, persistence,
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traceability, and recovery boundaries.
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- **Primary visual:** an unstable sequence of direct tool calls contrasted with
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a durable workflow record.
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- **Composition:** night stage; chat hidden.
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- **Evidence pointer:** thesis problem statement and research question.
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- **Transition:** scattered calls align into named system responsibilities.
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### Scene 3: The Missing Middle
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- **Time:** 0:35
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- **Claim class:** Implemented
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- **Spoken intent:** "I moved contracts and durable execution concerns out of
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the planner loop and into the platform."
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- **Primary visual:** five requirements: typed contracts, lifecycle, source
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bindings, deterministic execution, and evidence.
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- **Composition:** paper stage; one requirement enters at a time.
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- **Evidence pointer:** thesis requirements and contribution summary.
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- **Transition:** the requirements become the boundary between planner and
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runtime.
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### Scene 4: Planner and Runtime
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- **Time:** 0:40
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- **Claim class:** Implemented
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- **Spoken intent:** the external planner proposes or revises workflow
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structure; the deterministic runtime validates, executes, records, and
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resumes it.
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- **Primary visual:** a two-sided planner/runtime boundary with explicit
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operations crossing it.
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- **Composition:** night stage; chat hidden.
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- **Evidence pointer:** thesis architecture overview and workflow API boundary.
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- **Transition:** the runtime side expands into the lifecycle.
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### Scene 5: Lifecycle
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- **Time:** 1:00
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- **Claim class:** Implemented
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- **Spoken intent:** explain Draft, Artifact, Deployment, and Run as distinct
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records with different mutability and responsibility.
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- **Primary visual:** lifecycle records, including both draft-save and direct
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plan-import paths into an immutable artifact.
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- **Composition:** paper stage; center focus; evidence panel may show one compact
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record at a time.
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- **Evidence pointer:** thesis lifecycle chapter and lifecycle explorer.
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- **Transition:** selecting a deployment zooms into the runtime architecture.
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### Scene 6: Architecture Zoom
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- **Time:** 1:25
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- **Claim class:** Implemented
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- **Spoken intent:** walk from client operations through JSON-RPC, WorkflowApi,
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providers and stores, then into the graph runner and one `NodeUse` execution.
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- **Primary visual:** semantic zoom through four levels rather than four
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unrelated diagrams.
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- **Composition:** night stage; chat hidden; right evidence panel peeks for
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concrete package or operation names.
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- **Evidence pointer:** thesis architecture diagrams, `docs/project_map.md`, and
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`docs/source_architecture.md`.
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- **Transition:** the node contract narrows into progressive capability
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discovery.
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### Scene 7: Scaling Agent Interfaces
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- **Time:** 0:45
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- **Claim class:** External context
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- **Spoken intent:** large flat tool catalogs create context pressure; industry
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work increasingly uses progressive discovery and code or CLI surfaces.
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- **Primary visual:** two externally attributed measurements, followed by a
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separate "lda.chat alignment" panel listing schema discovery, CLI operations,
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workflow wrappers, artifacts, and replayable runs.
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- **Composition:** paper stage; external results use visibly distinct source
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labels.
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- **Evidence pointer:** Cloudflare reports roughly 1,000 tokens for two Code
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Mode tools versus 1.17 million for an equivalent flat MCP surface, and
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Anthropic reports a worked example reducing tool context from 150,000 to
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2,000 tokens. These are external examples, not lda.chat measurements:
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[Cloudflare Code Mode](https://blog.cloudflare.com/code-mode-mcp/) and
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[Anthropic code execution with MCP](https://www.anthropic.com/engineering/code-execution-with-mcp).
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- **Transition:** the alignment panel becomes lda.chat's authoring loop.
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### Scene 8: Author, Validate, Repair
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- **Time:** 0:45
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- **Claim class:** Implemented
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- **Spoken intent:** show discovery, focused draft operations, validation
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diagnostics, repair hints, compilation, and save as one machine-operable
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loop.
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- **Primary visual:** an operation sequence with one structured diagnostic and
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its repair action.
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- **Composition:** night stage; chat hidden; operation block in center; evidence
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peeks right.
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- **Evidence pointer:** CLI documentation, draft authoring API, and challenge
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UX findings.
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- **Transition:** the operation block becomes the first card in the agent UI.
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### Scene 9: Agent Handoff
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- **Time:** 0:20
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- **Claim class:** Implemented
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- **Spoken intent:** "The submitted contribution is the substrate. This prepared
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agent interaction shows how a thin external interface can operate it."
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- **Primary visual:** a standard AI application surface enters full-screen.
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- **Composition:** light chat full-screen over a night stage; evidence hidden.
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- **Evidence pointer:** constrained demo agent design and prepared replay recipe.
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- **Transition:** the operator request and first operation appear immediately.
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### Scene 10: Workflow Takes the Stage
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- **Time:** 0:45
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- **Claim class:** Implemented
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- **Spoken intent:** the prepared agent invokes the report workflow; the visible
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tool call expands into raw and interpreted operation output; the workflow
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graph becomes primary.
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- **Primary visual:** operation card transforming into the report workflow
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graph.
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- **Composition:** chat moves from full to rail; graph owns center; evidence
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remains collapsed.
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- **Evidence pointer:** prepared recording events and
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`examples/lda_report_workflow/`.
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- **Transition:** execution stops at the typed `issue_review` interrupt.
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### Scene 11: Interrupt, Resume, Evidence
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- **Time:** 1:30
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- **Claim class:** Implemented
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- **Spoken intent:** explain the typed approval contract, approve selected
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issues, resume the same run, then show the generated report, issue-board
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writes, trace frames, and raw/interpreted evidence.
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- **Primary visual:** interrupt approval followed by output and trace projection.
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- **Composition:** chat rail during approval, then dock; center alternates
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between interrupt, output, and trace; right evidence panel opens once.
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- **Evidence pointer:** deterministic replay recording, typed interrupt schemas,
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run inspect result, and trace events.
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- **Failure fallback:** if the live server or operation fails, switch to the
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reviewed replay at the current semantic event without resetting the layout or
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explaining a new UI.
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- **Transition:** trace frames collapse into evaluation evidence.
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### Scene 12: Evaluation
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- **Time:** 1:25
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- **Claim class:** Evaluated
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- **Spoken intent:** present the 36-trial cohort as bounded agent-operability and
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longitudinal product evidence, not a model leaderboard or broad success-rate
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estimate.
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- **Primary visual:** cohort structure, audited validity, failure classes, and
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selected product improvements discovered through trials.
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- **Composition:** paper stage; chat hidden; one chart at a time; evidence panel
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links to the audit/run records.
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- **Evidence pointer:** thesis evaluation chapter, Appendix C, generated cohort
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figures, and challenge reports.
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- **Transition:** limitations remain while the charts simplify into the final
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planner/runtime boundary.
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### Scene 13: Limits and Conclusion
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- **Time:** 1:00
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- **Claim class:** Future work
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- **Spoken intent:** distinguish implemented substrate from a future live LLM
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interface, production security, scheduling, broader model evaluation, and
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comparative studies; end on the planner/runtime separation.
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- **Primary visual:** implemented core in focus, future layers around it, then
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the one-sentence thesis.
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- **Composition:** night stage returning to paper; chat dock may remain as a
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subtle reminder that the agent is a client of the substrate.
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- **Evidence pointer:** thesis limitations and future-work chapters.
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- **Transition:** none; hold a stable conclusion frame for questions.
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## Presenter Controls
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The presenter needs a hidden or unobtrusive rehearsal surface with:
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- next and previous scene;
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- direct scene jump by number or hash;
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- current and next speaker note;
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- elapsed and planned time;
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- stage-theme and chat-theme overrides;
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- motion reduction toggle;
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- replay/live indicator and forced replay fallback;
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- reset to the start of the current scene;
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- open Q&A index.
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The audience view must not expose these controls unless explicitly opened.
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## Q&A Index
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Q&A material is not scene 14. It is a separate deep-link index that can open
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focused views without replaying the main story.
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Required entries:
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- where the AI agent is and what is actually submitted;
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- Draft versus Artifact versus Deployment versus Run;
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- raw-plan import versus draft authoring;
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- source-provider boundary and MCP status;
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- schema validation and repair hints;
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||||||
|
- deterministic execution and reducer-aware state;
|
||||||
|
- typed interrupt and resume contract;
|
||||||
|
- persistence and recovery boundaries;
|
||||||
|
- challenge methodology and validity limits;
|
||||||
|
- security and sandboxing non-goals;
|
||||||
|
- why not direct tool calling, generated scripts, LangGraph, Temporal, or n8n;
|
||||||
|
- live demo failure and replay provenance.
|
||||||
|
|
||||||
|
Each entry should deep-link to an existing component or evidence record. Avoid a
|
||||||
|
second, disconnected slide deck.
|
||||||
|
|
||||||
|
## Chat Component Direction
|
||||||
|
|
||||||
|
The next visual slice should copy source-owned primitives from Vercel AI
|
||||||
|
Elements rather than invent another chat UI or adopt a second agent runtime.
|
||||||
|
Useful primitives include conversation scrolling, messages, Markdown response,
|
||||||
|
prompt input, and tool-call presentation.
|
||||||
|
|
||||||
|
The copied components adapt to the existing `AgentMessagePart` and
|
||||||
|
`AgentDriver` contracts. Do not adopt `useChat`, model selection, attachments,
|
||||||
|
accounts, or a complete ChatGPT shell until a live AI SDK driver exists.
|
||||||
|
|
||||||
|
The chat remains a supporting presentation surface. It must never push the
|
||||||
|
graph, approval, or evidence below the fold.
|
||||||
|
|
||||||
|
## Content and Visual Freeze
|
||||||
|
|
||||||
|
Content freezes before visual polish:
|
||||||
|
|
||||||
|
1. approve scene order, claims, evidence pointers, and spoken intent;
|
||||||
|
2. implement the compositor states and navigation;
|
||||||
|
3. replace chat primitives and establish visual tokens;
|
||||||
|
4. tune motion and final scene styling;
|
||||||
|
5. rehearse timing and revise wording without restructuring components.
|
||||||
|
|
||||||
|
This ordering prevents the presentation from becoming visually polished while
|
||||||
|
still telling the wrong story.
|
||||||
|
|
||||||
|
## Acceptance Criteria
|
||||||
|
|
||||||
|
The storyboard implementation is acceptable when:
|
||||||
|
|
||||||
|
1. all 13 scenes are directly addressable and navigable without page scroll;
|
||||||
|
2. the main path fits within 12 minutes in rehearsal;
|
||||||
|
3. every factual scene has a claim class and evidence pointer;
|
||||||
|
4. external measurements are visibly attributed and never presented as
|
||||||
|
lda.chat evaluation;
|
||||||
|
5. chat, graph, approval, output, and evidence retain stable stage geography;
|
||||||
|
6. stage and chat themes can be controlled independently;
|
||||||
|
7. live failure can fall back to the matching replay event without layout
|
||||||
|
reset;
|
||||||
|
8. the full main path is readable at `1280x720` with browser zoom at 100%;
|
||||||
|
9. reduced-motion mode preserves all information and controls;
|
||||||
|
10. the Q&A index opens focused evidence without replaying the presentation;
|
||||||
|
11. the spoken script primarily uses personal defense voice while technical
|
||||||
|
invariants remain precise;
|
||||||
|
12. the existing `/console` product route remains independent from cinematic
|
||||||
|
presentation styling.
|
||||||
|
|
||||||
|
## Out of Scope
|
||||||
|
|
||||||
|
- a live general-purpose LLM planner;
|
||||||
|
- a second slide framework or Astro shell;
|
||||||
|
- a generic drag-and-drop presentation editor;
|
||||||
|
- redesigning the normal console in the presentation's cinematic style;
|
||||||
|
- reproducing every thesis diagram or code listing;
|
||||||
|
- presenting historical challenge waves as a controlled benchmark;
|
||||||
|
- adding claims merely because a visual component can display them.
|
||||||
Reference in New Issue
Block a user